As long as the preconditions are met, the speed depends primarily upon a single factor: the ruler's stewardship, and the mean time to happen is as follows: With The Reaper's Due, Province Depopulation now also reduces the MTTH. May 31, 2017 @ 9:32am I can only think of one time that I have had the end times event fire. Graphical culture generally has no direct effect on gameplay, but can help you determine who is a "hidden cuckoo bastard". Volhynian, Severian, and Ilmenian can all flip to Russian, which is required to unlock the "Russkaya Pravda", Ilmen and Kiev are well-positioned to reform the, Nahua do not exist in any bookmark, but free in, Radhanite Quarter on silk road trade posts, Jurchen has access to strong 175 LC + 75 HC Retinues. Crusader Kings 3 mods are already flying, and the game was only released a few months ago. As layed out in previous guides, right here are some important suggestions for modding a Paradox title via Vapor for the initial period: Examine if the mod is certainly up to day with the almost all recent plot for Crusader Kings II. Primary culture group of one of the largest de jure empires. In addition to affecting opinion, culture directly affects whether vassals will join independence and claimant factions. You might want to convert to one of these powerful cultures, especially if you have a sprawling empire and most of your vassals will consider you a foreigner no matter what you choose. After The End Fan Fork is a mod for Crusader Kings II, created by 9Kbits1. Should be save-compatible, but certain new features will only show up on a new save. Also, as a rule of thumb, evaluation of cultural retinues assumes that you have the appropriate cultural buildings in your capital. Prioritize same culture-group over different culture groups. For example, a Norman conquest of England might set England's conquest culture to Norman, reducing native vassals' opinion of Norman lieges (-30 Foreign Conquerer). While controlling depopulation is a little more tricky as it equals managing epidemics spreads, it gives an equally powerful reward. Eh, skip it. A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. The duration of this penalty depends on culture and religion difference. Gets free shipyards by event in year 800. A ruler who would rather deal with more difficult vassals over peasant rebellions can choose to land vassals who share the conquered territory's culture. For tribes, a culture mismatch also reduces demesne income and levies. Mongols can also use the "Become Genghis Khan" decision. Turkish, Karluk and Khitan use dynasty name as realm title. If the Conclave DLC is active, the Heritage childhood focus can change a child's culture (and religion) to the educator's. The cultural bonuses for (1) retinues can stack with the bonuses for (2) cultural buildings, and can be further augmented by the (3) commander specific tactics, also driven by culture. Converts to German once Widukind rebellion has happened (which won't happen if Saxony remains independent of the Franks). Lombard (flips to Italian): Lombard rulers and provinces exist until well after the 1066 start date. Greater likelihood of being elected to College of Cardinals. If a guardian owns land or has the same culture as his liege, he has a decent chance to change his ward's culture. All Altaic cultures can raid. Provinces can flip back to Norse after 1150. It is inherited from a random biological parent and affects portraits. "event 55001 " - Brings in settlers. Created by events if Norman ruler controls Anglo-Saxon province in the region of England after year 1100. Converts to Russian if owner is not an unreformed pagan, not East Slavic or Finno Ugric, or is already Russian. Try to have a single county per character. This penalty can be removed by replacing vassals with new ones who share your culture, or by converting to the native culture (or any other culture). MTTH halved for all 3 cultures if province owner is Dutch. CBs that use vassalize_or_take_under_title usurp and set conquest culture on counties that cannot be vassalized, such as counties owned by rulers who also control land elsewhere: CBs that use gain_all_occupied_titles usurp and set conquest culture on occupied counties: The following CBs explicitly set conquest culture on the disputed title, allowing conversion of only the holder's demesne provinces: Other CBs might not set conquest culture. If the guardian is diligent and/or gregarious, it becomes far more likely, as the normal distribution is then centered at 2.5 or 5 years; on the other hand, if the guardian is shy and/or slothful, culture change becomes quite unlikely. Added devil worshippingAdded secret religions and secret religious cultsAdded new melting pot cultures - New English, Carpetbagger, Yanquito, and NuyoricanAdded new Gallomerican culture - OntaroisOverseas merchan events expanded to incorporate more overseas culturesRe-enabled traveling eunuch mercant event from vanilla - can now give the player eunuch with overseas culturesAdded new overseas cultures - Baiano, Gaucho, and WladfaegRenamed "Old World" culture group to "Britannic"Renamed Portuguese culture group to "Portugues" (with accent)Renamed Brazilian culture to "Brasileiro"Re-enabled cultural empires for many overseas culturesFixed bugs with Wastelander cultureExpanded Hong Konger name listCree culture is now in the Plains groupAdded several new characters and descriptions to the bookmark screenAdded new old world artifacts - Old World Shades and Old World CompassFaustian events now give you actual artifacts as a rewardWeeping statue artifact now uses the proper imageAdded new image for Old World Money artifactMonster events now only fire if the province owner is 16 or olderFixed bugs with appointment successionFixed bugs with carousingAdded new retinues for British, Wladfaeg, Baiano, and Brasileiro culturesAdded new histories for c_st_louis and k_papal_stateAdded new merc company - Zoologocial Society of ClevelandAdded Hinduism to GuyanaAdded new overseas religion for Russians - Nousthreskeia (Pacific)Fixed bug with pilgramagesAdded Portuguese names for several titles in Central and South AmericaFixed characters with the name "ERROR" in British ColumbiaCultural empires now require 150 holdings to formRuina Imperii - cultural empires will now collapse if they go under 100 holdings. The most common event can trigger when a character has a county in his demesne not of his culture, and it borders at least one other province of the character's culture that is owned by a character (which could be the very same character) of the ruler's culture. Fredericks of Cursewood. Unlike religion, culture has only a minor effect upon the peasantry, most of the effect is instead on your vassals. The project builds upon classic mod made by Ofaloafa. Assign high-stewardship characters of your culture as counts on the edge of your culture. In addition to affecting opinion, culture directly affects whether vassals will join independence and claimant factions. Also, perhaps more importantly, mind your location. While Strong and Weak Claims wars grant the flag, Pagan and Muslim Conquest do not. The conquest culture flag, which is conferred upon invading a province with the right CB as seen above, finally provides a 0.75 modifier, putting the final optimal MTTH to 5.9381 years. With a team of extremely dedicated and quality lecturers, ck2 optimal retinue will not only be a place to share knowledge but also to help students get inspired to explore and discover many creative ideas from themselves. This command would set the culture of the character with ID 140 to Swedish as 'swedish' is the culture ID for the Swedish culture.. culture 103345 saxon. 0 Comments. It is going to be different from the CK2 version, adapting to CK3's mechanics, adding new religions and a map spanning from Tierra del Fuego to Svalbard . Norse culture in Scandinavia can split up by event between years 950 and 1150. Claim wars and invasions can set a hidden conquest culture on a conquered title of county rank or higher. There are special events allowing some cultures to give rise to new ones, and allowing these new cultures to spread quickly within the old ones. Holdings that do not change owners, but merely have a new liege, do not get this penalty. Dutch culture is formed by event from Frankish, Frisian, or Saxon provinces in the duchies of Holland, Gelre, Brabent, and Flanders. Some cultures name realms after dynasties. After the End is a Crusader Kings 2 mod set in 2666 North (and Central) America, several centuries after some unspecified calamity has destroyed civilization. A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. This also ensures that your vassals are weakened, and unlikely to challenge your rule. Open Crusader Kings II and check "After the End" in the "Mods" section of the launcher. Cultures are divided into culture groups, and cultures are considered closer to others within their group than to cultures outside it. Independent dukes are called petty kings. The year is 2667, and North America is just starting to recover from the end of the world. Can always raid for loot. (Without Conclave) If you want to change your child's culture, assign a guardian of that culture with the diligent and/or the gregarious trait. So if you want to change the culture of your child, you should assign a guardian of the desired culture, in a court with a ruler of the desired culture, who has the diligent and/or gregarious trait. One of the small delights of After the End is finding all the shout outs; some to popular culture, others to obscure Americana that only people from the region will fully appreciate. The decision costs 500 prestige. No provinces have these cultures, but courtiers with them appear by event. Most cultures unlock cultural retinues and cultural buildings in castles, resulting in different army composition. Several courtiers in Philadelphia are based on characters from It's … Description: A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. Norse splits into several cultures starting in 950. A North (and Central) America returned to medieval-esque culture and technology. Doing so also converts the province's religion and removes the nomad agitation modifier, if relevant. Graphical horses can also receive a random event where they follow a prophecy to climb a mountain, potentially giving them a powerful permanent modifier or artifact. The city of Tenochtitlan, de facto capital city of the Empire and one of the world's … A fanmade continuation of the original post-apocalyptic North America mod for Crusader Kings 2. Members of the Stoic Intelligentsia (the monastic order for Hellenics) may convert a county's culture by spending devotion. Seafaring - receives 90% discount to raised ship levies. You can find appropriate guardians by right-clicking any character of the culture, selecting "show character relations", selecting "my culture", and typing "diligent" or "gregarious". Note that corresponds to the numerical "ID" number listed in the chart on the. To test the effect of inhibiting CK2 activity, we employed 80 µM 4,5,6,7-tetrabromobenzotriazole (TBB) or 10 µM CX-4945 in cell culture for varying periods of time. Cultural differences do not affect … Conquest culture can be seen in-game only with debug tooltips (charinfo console command). Can always raid for loot. Mod of the Week: After the End, for Crusader Kings II. At earlier dates, Ireland is tribal so you can choose to progress towards either feudalism or merchant republic. #7. (Not individual cultures - culture groups. With Conclave, use the Heritage childhood focus. At the time of writing there’s over 1,600 mods available … Feudal and republican rulers get no penalties if they hold tribes in same-culture provinces. Try to have your vassals belong to your culture, as you'll get lower revolt risk and avoid the foreigner opinion penalty. Pastebin.com is the number one paste tool since 2002. Can eat prisoners (graphical culture only) without incurring a "Crazy Cannibal" penalty modifier, +1 monthly grace (if same culture as Chinese emperor. English is formed if a Norman ruler owns an Anglo-Saxon province in the region of England after 1100. Graphical horses have a special option in the spouse horse gift event, which makes their spouse their lover. Very strong against Mongol invasion and nomads. After The Finish Fan Fork is likely one of the greatest Complete Conversion mods ever created for CK2, but additionally for all video games produced by Paradox Interactive The lore of this mod is stuffed with references, unique ideas and a mixture of severe and tongue-in-cheek cultures and religions thought-up to create the very best mod expertise potential. If both of the above bonuses are applicable to the same type of unit, the 2 different bonuses can stack on retinues in the realm capital -- even if the cultures triggering the bonuses are different. Note: the order is the one from 00_cultures.txt, Seafaring - receives 90% discount to raised ship levies. Cultures determine generated dynasty names and (along with religion) given names. The various forms of Christianity form a plurality, of course, though with some tweaks and oddities (ask Pope Praised-Be, who reigns in St. Louis, for more details). Khazars: Radhanite Quarter available for Silk Road Trade Posts. After the End Fanfork. This is prevented if top liege is Norse emperor or multi-king or if religious head is Norse. Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. After the release of Crusader Kings III, the team behind the fan fork announced they are going to end the mod's development and move to develop a Crusader Kings III version. They are MUCH more common in 769, however. This is a fan-made wiki made for the documentation of the lore, religions, and mechanics found in the After the End mod. This converter allows a player to take a game from the end of CK3 and convert it into a playable EU4 save, continuing the campaign. Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. Graphical culture represents a character's ethnicity and ancestry. Vassals with foreign cultures and located far away from your capital are much more likely to start independence factions. The world has survived the hell fires of destruction, but only just barely. The province must be the ruler's crown focus province. culture 140 swedish. Castrate prisoners to prevent them from inheriting titles or having children. The cultures and religions to survive have since been forced to reconcile the world that was with the ruined apocalyptia they inherited. Cultures unlock cultural retinues and cultural buildings in castles, resulting in army. Or compositions ) ck2 after the end cultures the game was only released a few months ago listed here they... 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