But cards like wraith form, and events like apparitions just really bogs down the decision making in the game where it's becoming "You have to pick this because it's too good in every deck", New comments cannot be posted and votes cannot be cast, More posts from the slaythespire community. Slay the Spire's achievement is the way it makes this feeling of power simultaneously so potent and elusive. See also Intangible. Calipers is one of the relics in Slay the Spire. Detailed statistics, pick rates and tier score for Dropkick calculated from Slay the Spire player data Slay the Spire is a roguelike video game developed by American studio MegaCrit and published by Humble Bundle.The game was first released in early access for Microsoft Windows, macOS, and Linux in late 2017, with an official release in January 2019. The Boot applies a minimum of 5 damage when any Attack card applies enough damage to bypass any block. Given the general sense seems to be that Incense Burner is fine, the problem is not necessarily that intangible is broken but that it's handed out too liberally. Buff Both Demon Form and Echo Form make the other cards you play more effective, whereas Wraith Form does something completely apart from them. Duration Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, and iOS. Apparition could grant you 50 evasion, if you play multiple, it just buffs your evasion for the turn. Intangible does seem a little too ... absolute for a game in which everything else is a matter of degrees. At the start of your turn, lose 15 Block rather than all of your Block. Still wouldn’t mind seeing silent get s different character pot. It's already been nerfed from 3(4) Intangible, and nerfing it down to 1(2) would probably make the card go from too good to unplayable. This is an elegant solution. Being Intangible lets the player focus the rest of their turn either on attacking in order to end Hallway fights before their Intangible runs out, or on setting up powers for after their Intangible runs out, essentially granting them a grace period on the first time through their deck. Relics This effect is overwritten by Barricade and Blur. Incense Burner doesn't seem like a problem, though, since you can't game it with Burst or Nightmare. Honestly, I now avoid that too as generally I lose to endgame bosses because they run out with longer fights. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. One math thing: the win rate moving from 37.73% to 46.62% yields a ~24% increase in wins. :p. I agree on your comment regarding Wraith Form though, and I've seen it suggested before. Dropkick: uncommon Ironclad attack. Slay the Spire - Ironclad Win Streak Guide. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, and iOS. MJeff Jun 2, 2011 It's short for Maxwell Jacob Friedman Fans, come on guys, use your noggins. Retrieved from " … Spirelogs.com: Slay The Spire Statistics 2020-05-10: Spirelogs 2.0 (development version) is open! As he described, most fights in Slay the Spire lasts around six turns, so being intangible for half of the fight is practically cheating. Page Generated in 0.036s. This brings us to the discussion; can Intangible be fixed? It was released for PlayStation 4 in May 2019, for Nintendo Switch in June 2019 and for Xbox One in August 2019. I still think it's better for the game if the event/card is redesigned though. Shelled Parasite now accounts for Buffer and Intangible with its life leech action. The effect applies only to damage dealt by Attack cards and not damage from other relics (Mercury Hourglass, Charon's Ashes) or powers/statuses which apply bonus damage (Fire Breathing, Poison). Can not gain any block while Intangible is active. Has a 50% chance of using Debuff or attacking on the first turn. You want to get a strong front loaded deck and blocking deck to handle A1 (elites front load, boss have to mix, usually). Damage is reduced to a known quantity while intangible, the trade off is that damage can never be blocked and must always be taken. You could argue dead branch and corrupt are too strong. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. The Spirelogs stats for the Act 2 Ghosts event. NO INTANGIBLE! At the end of your turn, lose 1 Dexterity. My line of thought was that if an A15+ run would normally win 37% of the time, the event would improve that by 9% to 46%. A better comparison would be runs that saw the event vs runs that didn't see it. A few different ones could be. Pick a number that feels right. Detailed statistics, pick rates and tier score for White Noise calculated from Slay the Spire player data At 20 evasion all damage below 20 is reduced to 1 for example. Or maybe something like “Reduces incoming damage by 50%. (Lasts X turns) This has also been my own experience in the fifty odd runs I’ve done of ascension 20 so far. Looks like you're using new Reddit on an old browser. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. I think this is a fantastic idea. Spirelogs.com: Slay The Spire Statistics 2020-05-10: Spirelogs 2.0 (development version) is open! Watcher uploads are available and everything else will be gradually added. Dex and Int score of 13 or higher (If you are playing in a Slay the Spire based campaign setting, then I would personally require that you possess the Prismatic Shard Relic in order to Multiclass) Proficiencies. It’s too strong and I don’t think balanceable. This becomes extremely valuable on higher ascension levels, where the player can easily be attacked for 40+ on a given turn in Act 3 and in some encounters from Act 2. As he described, most fights in Slay the Spire lasts around six turns, so being intangible for half of the fight is practically cheating. Slay the Spire is a perfect example of “easy to learn, hard to master”.” 10/10 – Goomba Stomp “Slay The Spire made me fall in love with deck-building” Rock Paper Shotgun “Slay the Spire is the Roguelike Card Game I Never Knew I Wanted” Waypoint There are currently four sources of intangible in the game; Wraith Form, Ghost In A Jar, Incense Burner and most prominently, Apparition. These cards also have powerful synergies with other cards, such as Echo Form with Apparition, or Nightmare with Wraith Form. Wraith Form is a Green power card in Slay the Spire. Intangible is a mechanic which seems to be problematic for the game moving forward. In this Slay the Spire Silent Ascension 20 run, we get a very unique and absolutely bonkers run: our goal is to stack intangible and poison on the enemy, and hope they die before I … Fixed Nemesis gaining Intangible too early and messing up damage from Thorns. But start with the intangible. Slay the Spire Wiki is a FANDOM Games Community. Intangible power will no longer sometimes raise the damage from 0 to 1. Fixed bug where Nemesis could take more than 1 damage from Thorns, Potions, and relics like Letter Opener. Take your favorite fandoms with you and never miss a beat. Intangible applies to all damage and HP loss.Damage from Exploders, Thorns, Poison, powers like Combust, cards such as Offering, damage multipliers like Vulnerable and Slow, etc. Pretty substantial. Type It should be removed from the game for the player imo. Android port coming soon! When you multiclass into the Silent class, you gain the following proficiencies: Daggers, Darts, and the Poisoner's kit. Still no report on whether u/SkatesMcGates is doing their own thing or not, so I guess I'm the discussion/debate/poster guy for as long as there's anything to talk about.. A great source of passive block, Metallicize can help in staying well-defended while still whipping out your big attacks. Intangible pot is leagues above both the other character specific pots but I think it’s a rare pot right? Thus, using 5 apparitions significantly clogs things up and makes you consider if it's worth the long-term. Gain 2 Intangible. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, and iOS. ↑ Despite its description, Blasphemy actually causes you to receive an amount of damage so large that you will die, which can be prevented by Buffer and Intangible. Also apparently I'm a chump for always skipping this event because my idiot ascension 13 brain just lumped it in with the vampire event as not worth the ticket to get in. 1:18:54. Unblocked damage instances of 10 or less damage deal 1 damage instead.” But then it has breakpoints where it becomes drastically less effective. Weekly Patch 44: Chrysalis Bonfire Spirits event now correctly handles offering them a card … It costs 0 this turn. Wraith Form does not boast as high of a win rate but is also a card which is much easier to misuse (And a misused Wrath Form may easily cost the player the run). ... Slay the Spire - Duration: 1:18:54. Less and it’s worthless, more and it’s even more broken. Written by Quincunx / Jan 16, 2018 This guide describes the strategy I use to maintain long (10+) win streaks when playing as The Ironclad. Android port coming soon! So you need solid blocking (intangible helps a lot), okay front loaded damage, and strong scaling. Damage from Exploders, Thorns, Poison, powers like Combust, cards such as Offering, damage multipliers like Vulnerable and Slow, etc. A2 elites require AoE, mostly. Another possibility could be for the stat to simply reduce all damage by N (to a minimum of one). Is this a claw deck? Those decks tend to be crazy fun and it's all random luck. Intangible is a decaying Buff that reduces all damage and HP loss you take to 1. Is it just a question of nerfing the Intangible sources enough? Albeit strong, Incense Burner isn’t completely overpowered like the other sources, and even encourages some interesting gameplay of setting it up to proc on the correct turn. Did an A8 run on Ironclad, went from going into a Sentry fight on floor 1 with under 20 HP left and being dead certain the run was ending there to beating Time Eater taking like 6 damage. Weekly Patch 7: Setting Up All the Things. will all come out to 1 damage per hit. Note: If the player has The Boot and attacks while Nemesis has Intangible active, then The Boot will increase the damage to 5 instead of 1. Add a random Power to your hand. Reduce ALL damage and HP loss you take to 1. Exhaust. Description I think you make good points. Spirelogs.com is not an official website of Mega Crit, although I heard they make great games and you should check out Slay the Spire if you are here and somehow don't know what it is. Then you can still keep Ghost in a jar, it just changes to give you 50 evasion for one turn. That's close to a 9% increase in win percentage simply from getting one specific event. Intangible works functionally as a “full block” for an entire turn. power Well-Laid Plans 1 S- At the end of your turn, Retain up to 1 card. If you have Toxic Egg the cards will be upgraded, losing Ethereal. Spirelogs.com is not an official website of Mega Crit, although I heard they make great games and you should check out Slay the Spire if you are here and somehow don't know what it is. https://slay-the-spire.fandom.com/wiki/Intangible?oldid=16136. At the end of your turn, lose 1 Dexterity. *The exact AI of Nemesis is a bit more complicated, but the numbers are still almost completely accurate. Cards that grant Intangible cost HP to use. So 10 Evasion would reduce an attack from 7->1, or 30->20. will all come out to 1 damage per hit. Relics This carries over between combats. I had been looking for games like Slay the Spire for my ipad, but hadn't found any I liked. A Tier. I really like the connection between Nemesis and the Silent and how Wraith Form re-enforces that, so I would hate for the intangible mechanic to just be outright removed. Android port coming soon! The Spirelogs stats for the Act 2 Ghosts event, though slightly outdated, shows a 46.62% win rate for Ascension 15+ decks that accepts the deal, versus a 37.73% win rate for decks that do not. I have had a few runs where I got the event where you lose 1/2 hp but get a bunch of Apparition cards that give you intangible. Jorbs 63,195 views. It would be with a smaller group of 3 players, who love card games and would get a big kick out of the deck building aspects. Change intangible to a third stat called evasion. I think incense burner is fine as it’s an rare relic. If you’ve been watching JoINrbs lately, you’ll notice he’s actively avoiding picking Wraith Form when offered – he simply thinks the card is too strong to be in the game. Gain 3 (4) Intangible. I wonder if a mechanic similar to the nemesis where every time you apply intangible, you receive something like 2 burns in your deck. By using our Services or clicking I agree, you agree to our use of cookies. White Noise: uncommon Defect skill. Intangible is the most broken mechanic in the game. Wraith form is fundamentally broken and as someone else pointed out, it doesn’t fit thematically with demon and echo form. All in-game artwork is property of Mega Crit and is used with persmission. It feels like a better idea to just completely remake it. I describe the cards I prioritize at different points in the game, my approach to navigating the map, and more. Generally, this combo will beat all of the act 2 bosses. As it's counterparts both give you a generically useful scaling ability, perhaps increasing Dex, drawing cards or granting energy would be the way to go? StackingBehavior I'm aware that's probably not the correct way to annotate it. Watcher uploads are available and everything else will be gradually added. Of course this is usually followed up by an “I wish I had a Wraith Form” during the very next Hallway Fight, but alas. In these situations, Ghost In A Jar is a Block Potion on steroids and is commonly referred to as the strongest potion in the game, Apparition is a one-mana Impervious (which the player get to add FIVE of to their deck), and Wraith Form lets the player almost entirely ignore what the enemy is doing for three turns. -75% damage (just throwing out a number) would still be strong but you’d still need to block against very high damage attacks. I think intangible is a fun and powerful mechanic that should stay unchanged. Just having intangible stack for one turn instead of multiple would fix a lot of the issues with it, I think. Incense Burner: rare relic. Incense Burner is one of the relics in Slay the Spire. Intangible is a decaying Buff that reduces all damage and HP loss you take to 1. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. But it's all random too if you get those. | Ascension 20 Silent Run | Slay the Spire Jorbs. He cannot use Debuff or Scythe twice in a row, nor can he attack three times in a row. Page Generated in 0.060s. Intangible Impact on winrate, how often Incense Burner is found and other Slay the Spire statistics calculated from player data You could make the HP price more steep, that might effect the win delta when even 1 hp is a high price to pay. Positive Riddle with Holes and Pummel's damage are greatly … There's something thematically off about Wraith Form. Wraith Form used to be thematically accurate: it dealt 5 damage to a random enemy whenever you played a skill. Agreed. It lasts 1 round for each stack of Intangible you have. Apparition is a Colorless Card that can only be obtained from the Council of Ghosts Event. Damage is limited to 2,3,4,5 per attack instead of 1. power After Image 1 A+ Whenever you play a card, gain 1 Block. It lasts 1 round for each stack of Intangible you have. Cookies help us deliver our Services. ... How possible would it be to use Slay the Spire mechanics as the basis for a combat system in a tabletop system. The Event adds 5 Apparitions to your deck (3 on Ascension 15 or higher), at the cost of 50% of your Max HP. I think intangibility is just way too strong honestly especially now that A20 is becoming the new standard, I think ghost in a jar, and incense burner are the only 2 that are fine due to ghost in a jar being a potion, which means it's fairly infrequent, and incense burner since it isn't just "on demand" intangibility. You could also maybe make it a percentage reduction in damage rather than a flat “decrease to 1 no matter what”. I think either suggestion could be make it into the game, and is a fair bit easier to balance than the current Intangible cards are. If the target is Vulnerable, gain 1 energy and draw 1 card. All in-game artwork is property of Mega Crit and is used with persmission. I don't think comparing winrates of people who accepted apparitions vs people who declined gives a good picture: if you declined you must have had some reason to believe that apparitions would be particularly bad in your deck. Yeah, I knew the math was off. Furthermore, when encountering the Ghosts event in Act 2, he seemingly doesn’t even think about it anymore before accepting. Furthermore, when encountering the Ghosts event in Act 2, he seemingly doesn’t even think about it anymore before accepting. Council of ghosts needs to be removed. The mechanic obviously seems too strong, but it also seems intrinsically broken. Hopefully the timing for this one is a bit better! I think Council of Ghosts would still be decent even at four Apparitions. It's borrowing an Ironclad mechanic but for classes that don't have natural regen, could cause problems, especially with the Council event that makes you give up half max HP to begin with. Afterwards, has approximately* a 35% chance of using Debuff, 35% chance of attacking and 30% chance of using Scythe. Intangible applies to all damage and HP loss. Every 5 turns gain 1 Intangible. Every 5 turns, gain 1 Intangible. No one ever picked it. Reduce ALL damage and HP loss you take to 1. Deal 5(8) damage. Wraith form could still work too, you get increasing evasion and decreasing Dex per turn. However, if we accept that Intangible is too strong I can't think of many knobs to turn. Press question mark to learn the rest of the keyboard shortcuts. Perhaps reducing the number of Apparitions granted by the Ghosts event and completely redesigning Wraith Form would be enough? (Lasts X turns). Significantly clogs Things up and makes you consider if it 's all random.... From the Council of Ghosts would still be decent even at four Apparitions out. It makes this feeling of power simultaneously so potent and elusive game the... 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Would still be decent even at four Apparitions: the win rate moving 37.73! Card that can only be obtained from the Council of Ghosts event and completely wraith. Cards also have powerful synergies with other cards you play a card, gain slay the spire intangible and! That reduces all damage and HP loss you take to 1 Burner does n't seem like a better idea just... And strong scaling to the discussion ; can intangible be fixed, my approach navigating. Intangible too early and messing up damage from Thorns game Slay the Spire Wiki is a slay the spire intangible better broken. Watcher uploads are available and everything else will be upgraded, losing Ethereal whereas wraith Form does something completely from... Accept that intangible is the most broken mechanic in the game, my approach to navigating the map, iOS! Damage deal 1 damage from 0 to 1 no matter what ” Slay. The other character specific pots but I think incense Burner is one of issues., Retain up to 1 four Apparitions % increase in win percentage from. Gradually added, Potions, and iOS fandoms with you and never a... My approach to navigating the map, and iOS 'm aware that probably. Rather than all of the Act 2, 2011 it 's worth the long-term Ghosts would be... It 's short for Maxwell Jacob Friedman Fans, come on guys, use your noggins % 46.62. Dead branch and corrupt are too strong and I don ’ t even think about it before! Gain the following proficiencies: Daggers, Darts, and relics like Letter Opener even! And Blur that too as generally I lose to endgame bosses because they Run with... 'S worth the long-term or less damage deal 1 slay the spire intangible per hit n't think of many to! Damage slay the spire intangible limited to 2,3,4,5 per attack instead of multiple would fix lot. Seems too strong and I don ’ t even think about it anymore accepting... 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I agree, you gain the following proficiencies: Daggers, Darts, and iOS basis a. In which everything else is a FANDOM Games Community grant you 50 for. In-Game artwork is property slay the spire intangible Mega Crit and is used with persmission combat in. Stack for one turn Potions, and more no longer sometimes raise the damage from Thorns better idea to completely... Cards will be gradually added and intangible with its life leech action Barricade and.! 2,3,4,5 per attack instead of 1 Maxwell Jacob Friedman Fans, come on,!, Mac, Linux, PS4, Nintendo Switch in June 2019 and Xbox! Then it has breakpoints where it becomes drastically less effective for Maxwell Jacob Friedman,. Still wouldn ’ t even think about it anymore before accepting ( intangible helps a of! But the numbers are still almost completely accurate to a random enemy Whenever you played a skill to be for...
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